// GameEngine.cpp : Defines the entry point for the console application.
//

#include "GameEngine.h"


int _tmain(int argc, _TCHAR* argv[])
{
	//Define memory leak
	_CrtSetDbgFlag(_CRTDBG_ALLOC_MEM_DF | _CRTDBG_LEAK_CHECK_DF);

	GameEngine::GetInstance()->Run();

	return 0;
}

